Dan Mons

PC Engine palette improvements – the amazing people behind the technology

One day, all the CRTs and all the original consoles will be gone, and I’ll be eternally grateful for the efforts of those who preserved it all. This story began for me with a tweet. David Shadoff posted that the RGB palette on the popular multi-system emulator Mednafen for the PC Engine module (released as […]

Dan Mons

Sega Master System non-linear blue channel findings.

An initial tweet exchange between Chris Covell and Bernard Bygott lead to some deeper analysis by Bernard into the Sega Master System’s blue channel.  Initially Chris mentioned the phenomenon: That's cool! Have you tried this analysis on the Sega Master System, by any chance? I hear its RGB is not exactly linear. — Chris Covell […]

Dan Mons

NES palette comparisons

The Nintendo NES was a strange beast when it came to how it generated a video signal.  Most other retro video game systems generated colour information internally (and often externally) in a combination of well defined red, green and blue values and then later combine or converted them into various broadcast signals like composite video, […]