SaturnDave (Sega Saturn, SHIRO!)

Satiator Fixes ‘Marvel Super Heroes vs. Street Fighter’ Issue at Last!

When Professor Abrasive released the Satiator — the optical drive emulator he invented that plugs into the Saturn’s rear VCD card port — it could play hundreds of games off an SD card without issue. But players looking to try out their newly bought Satiator seemed to run to one game again and again: Marvel […]

SaturnDave (Sega Saturn, SHIRO!)

A Closer Look at Retro-Bit’s Wireless Analog Saturn Pads

Pat and I got a chance to sit down with the dudes (Ron, Rich & Andy) from Retro-Bit this past weekend at Portland’s Retro Gaming Expo, and we were able to get our hands on their latest (yet to be released) product, the “SEGA Saturn 2.4Ghz Wireless Pro Controller”. We want to give a huge thanks to Ron & Andy for […]

SaturnDave (Sega Saturn, SHIRO!)

Dreamcast’s FIRST Online Homebrew Game: Driving Strikers

The Dreamcast homebrew scene has been buzzing in recent years, and it’s just passed a huge milestone — the first online-capable fan-made game for SEGA’s last home console. The latest demo for the groundbreaking title, Driving Strikers, released last week, with this most recent one featuring online play for the first time. It’s downloadable for […]

SaturnDave (Sega Saturn, SHIRO!)

NEW SEGA Saturn SDLoader

A new method for running code on SEGA Saturn off an SD card has been developed — and it works via the Player 2 controller port… In early September, Murzik posted a thread on SegaXtreme detailing his invention, which he calls the SDLoader. It involves stripping a Saturn controller or controller extension cord and wiring it to […]

SaturnDave (Sega Saturn, SHIRO!)

New Saturn Mini-Cast Series: SHIRO! Editor’s Corner

Any SEGA Saturn fans out there..? This one’s for you! SHIRO! Media Group recently launched a new bi-weekly nostalgia-packed Saturn podcast series called Editor’s Corner. (in addition to the existing mainline SHIRO! podcast). Dave & Peter, editors of SHIRO! MAGAZINE, look back on their teenage memories of the console’s hardware, games and marketing. Join them […]

SaturnDave (Sega Saturn, SHIRO!)

NEW PLAYSTATION / SATURN 2D ENGINE ANNOUNCED!

On Wednesday Aug 3, 2022, Gabriel Pyron announced a NEW 2D Game Engine in the works for both PlayStation and Saturn, created by Tiago Cabral (aka TiagoSC), the same individual who ported Sonic the Hedgehog to the Super Nintendo, through a custom 2D Engine. Original Announcement… In the video upload (shown above) Gabriel demonstrates the […]

SaturnDave (Sega Saturn, SHIRO!)

TOKYO HIGHWAY BATTLE ’97: SATURN ENGLISH TRANSLATION

Back in May of 2022, Malenko, the one who brought us the English patch for Fire Pro Wrestling 6 Men Scramble, started working on another English patch for Shutokou Battle ’97, also known as Tokyo Highway Battle on PlayStation in the US. After roughly 3 months (and much help from the Sega Saturn community) the […]

SaturnDave (Sega Saturn, SHIRO!)

VOXEL Drops New Trailer for Sonic X-Treme SAGE ’22

UK based Saturn homebrew developer, VOXEL, has just released a NEW teaser trailer (below) for the upcoming SAGE ’22 hosted by SFGHQ (Sonic Fan Games HQ). Here’s VOXEL’s NEW TRAILER showing the game running on REAL SEGA SATURN HARDWARE… Back on April 1st, we reported on this new and exciting project that was surprisingly NOT […]

SaturnDave (Sega Saturn, SHIRO!)

Saturn’s 3D Control Pad Has Gone Wireless

Back in November of 2021, SHIRO! reported on some exciting work in progress by two individuals (Drew Kenaz & Izzi Patrick) to make Saturn’s 3D Analog Control Pad completely wireless. After nearly 8 months, significant progress has been made, and here we’ll bring folks up to speed on how all of this came together from […]

SaturnDave (Sega Saturn, SHIRO!)

Kenji Tosaki talks SAT/DC Peripheral Design, Reveals “Virtua Visor”

While the Saturn had a variety of great controllers and peripherals, a vast majority would agree that the 3D Analog Control Pad was perhaps one of the greatest. Dreamcast also touted several of its own clever and innovative add-ons, but most folks can’t deny the shear brilliance and significance of the VMU (Visual Memory Unit). […]